

The US division of Broderbund made some minor changes and released a US version in December. The original version of the game by Broderbund Europe in March 1996 came in three languages: English, French, and German. The game was created in 1995, and released in 1996. Once a leg has increased in difficulty, there is no way to reverse the change. The four difficulty levels are 'Not So Easy', 'Oh So Hard', 'Very Hard', and 'Very Very Hard', and each difficulty level is color-coded (green, purple, yellow, and red, respectively). If three parties of 16 are brought through a leg, the difficulty of that leg increases for future trips (unless it is already the maximum difficulty, named "Very, Very Hard" and color-coded red). The first time the player successfully brings an entire party of 16 Zoombinis through a leg, a building will be constructed at Zoombiniton/Zoombiniville to celebrate this achievement. Between each 'leg' is a campsite where the Zoombinis can be stored for later retrieval. The first and last 'legs' are compulsory and must be completed by all Zoombinis for the second leg, the player is given a choice to take either the north or the south path.

There are 12 puzzles in total, split into four sections of 3 puzzles each, and the Zoombinis must complete a path of 9 puzzles to establish their new home at 'Zoombiniton' ('Zoombiniville' in US version).
#Zoombinis game mac series
The Zoombinis travel in groups of a maximum of 16 per group across a series of puzzles. Of these, 625 must be saved in order to win the game. In total, there are 625 unique combinations, of which the game allows to make up to two Zoombinis (twins) with each combination, making 1,250 possible Zoombinis in total. For example, in the puzzle 'Allergic Cliffs', the player is given a choice of 2 bridges, each of which will allow Zoombinis to pass only if they have certain combinations of features. Most of the puzzles involve the physical features of the Zoombinis as part of the solution. The game depicts the Zoombinis' search for a new home, featuring a variety of logical puzzles which the player must solve to get the Zoombinis to their new home. Later they are tricked and enslaved by their neighbors, the Bloats. The Zoombinis are a race of small blue creatures depicted with varying facial features, initially living in prosperous peace on a small island called Zoombini Isle. It does not matter what color is on the tile when you drop it, what matters is what is on the Zoombini being filtered.The Zoombini select screen at the start of each adventure So if you have a blinking nose color tile, putting it in front of a Zoombini with a red nose will always give you the same result, for example a blue nose. The changing tiles key off of the feature of the Zoombini being mirrored. NOTE: I noticed one reviewer complaining that no matter when a “changing” tile was dropped it would not lock in the desired feature. The new version has corrected this issue so that it plays like the original game. I am a long time fan and purchased this reincarnation through their Kickstarter campaign, but the game had been marred by a glitch in the Mirror Room on hardest difficulty that would occasionally give you a puzzle that wasn’t solvable, or the solution required more than 3 tiles on one side, or where the tiles would cease to lock into place on the left side. Restored music from version 1.0 of the original game.


The small blue creatures, each with distinct personalities and appearances, are escaping imprisonment by the evil Bloats who have taken over the Zoombinis' home. Zoombinis is a re-creation of the classic, award-winning 1990's puzzle game Logical Journey of the Zoombinis. Play Zoombinis and guide the little blue creatures through fun and increasingly challenging puzzles on their way to a new home.
